AI Insights · Timothy · April 2022
Top 5 High Fantasy Games on iOS in South Africa: Q1 2022 Performance
Discover the performance trends of the top 5 high fantasy games on iOS in South Africa during Q1 2022, featuring insights on downloads, revenue, and active users.
In Q1 2022, the top 5 high fantasy games on iOS in South Africa showed notable trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look into the performance of these popular titles.
Clash of Clans saw a significant fluctuation in weekly revenue, starting at approximately $13K at the end of December and peaking at around $16.5K in late January and late March. Weekly downloads remained fairly stable, with a slight increase towards the end of the quarter, reaching just over 1K. The game maintained a strong user base, with weekly active users increasing from around 51.7K to nearly 60K by the end of March.
For Coin Master, there was a noticeable decline in weekly revenue from $15.9K in late December to a low of $4.5K in early March, before a slight recovery to around $6.8K by the end of the quarter. Weekly downloads experienced a substantial increase, particularly in February, peaking at 378 downloads in the last week of March. Active users showed a steady performance, rising from 1.4K to 1.7K.
Evony demonstrated a varied performance in weekly revenue, with figures ranging from $2.4K to $11K, peaking in early January. Downloads saw a significant rise, especially in March, reaching up to 3.2K. Weekly active users also increased dramatically, from around 1.2K at the end of December to over 6.4K by mid-March, before a slight decline to 5.2K at the end of the quarter.
Genshin Impact: Natlan Launch showed a steady weekly revenue trend, peaking at $9.5K at the end of March. Weekly downloads were relatively low but stable, with a slight peak of 631 downloads in late January. The game maintained a consistent number of active users, around the 6K mark throughout the quarter.
Lastly, Clash Royale experienced a varied weekly revenue, starting at $3.8K and peaking at $6.5K in early January and early March. Downloads remained relatively stable with slight increases, peaking at 917 downloads in mid-March. Active users, however, showed a slight decline from 20K to 17.2K over the quarter.
For more detailed insights and data trends, visit Sensor Tower.